Board a dead dreadnought, recover the forbidden reliquary, and survive what wakes when you take it.

Work in progress — a lot will change, but the current build is fully playable. Fullscreen is recommended.

The project began as an simple test experiment in using agents to complete development internal software development tasks, but gradually turned into a weekend fun project that ive been tinkering with. 

It is now being refactored into a new more balanced semi-open world project around what I learned during development but i figured id release a public version, with one more planned edition adding hacking and several new systems and a sprite art pass.

Controls

  • Move: Arrow keys, WASD, HJKL, numpad, or left-click
  • Attack: Left-click a visible hostile
  • Abilities: 1–6, aim, then confirm with Enter
  • Quick-use items: 7–9
  • Interact: Shift-click an adjacent hatch, cache, or lift
  • Cargo: I
  • Operator: C
  • Archive: O
  • Full recovery: F
  • Recharge: R
  • Sweep deck: X
  • Wait: Period or Space
  • Cancel: Escape or right-click

Published 6 days ago
StatusPrototype
PlatformsHTML5
AuthorRob.M
GenreSimulation
TagsRoguelike, Roguelite
AI DisclosureAI Assisted, Code, Graphics

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